====== Course: Game Engines in AI ====== |< 100% 33% 66% >| ^ Dauer ^ 4 SWS (6 ECTS) ^ ^ Art ^ Kurs ^ ^ Semester ^ WS 2018/19 ^ ^ Vortragende ^ Mona Abdel-Keream, Jose Rojas, Michael Neumann, Patrick Mania ^ ^ Tutor ^ Mona Abdel-Keream, Jose Rojas, Michael Neumann, Patrick Mania ^ ^ Sprache ^ Englisch / Deutsch ^ ^ Termine ^ Vorlesung: Dienstags, 10:00 - 12:00 \\ Übung: Dienstags, 12:00 - 14:00 ^ ^ Veranstaltungsort ^ [[https://www.google.de/maps/place/Technische+Akademie+Bremen,+Universit%C3%A4t+Bremen,+28359+Bremen/@53.1099364,8.8592024,17z/data=!3m1!4b1!4m2!3m1!1s0x47b126315a2e1755:0x74c75b0bda3dec4f?hl=de|TAB-Gebäude (Am Fallturm 1)]], [[https://ai.uni-bremen.de/_media/contact/tab1.png|Eingang E]], Raum: 0.36 EG ^ ^ Bemerkungen ^ Veranstaltungsbeginn: 16.10.2018 ^ \\ This course gives a practical introduction into using game engines (Unreal Engine) in AI. [[https://elearning.uni-bremen.de/dispatch.php/course/details/?sem_id=3495e76f3d5ff9fa2a595480e47dd462|Register through StudIP]] == Material == |< 100% 10% 40% 50% >| ^ Date ^ Topic ^ Material ^ ^ 16.10.2018 ^ Introduction, Setup ^ In StudIP ^ ^ 23.10.2018 ^ Basic concepts in Unreal Engine 4 ^ ^ ^ 30.10.2018 ^ An Overview of Physics Simulation in UE + Animation ^ ^ ^ 6.11.2018 ^ Human Tracking, Motion Capturing Systems ^ ^ ^ 13.11.2018 ^ VR development in UE ^ ^