Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2019/01/24 12:09] nygajobs [2019/04/05 10:26] – [Theses and Student Jobs] haidu
Line 5: Line 5:
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis)==
 +
 +Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements
 +of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers.
 +The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with PID controllers and control theory
 +  * Experience with simulators/game engines is recommended
 +  * Experience with Unreal Engine
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
  
 <html><!-- <html><!--
Line 20: Line 35:
 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 --></html> --></html>
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
 + {{ :research:human_hand_cutting.png?150|}}
 +
 + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
 +
 +Requirements:
 +  * Good knowledge in 3D Modeling
 +  * Familiar with Blender / Maya (or other)
 +
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]]
  
-<html><!-- 
 == 3D Model / Material / Lightning Developer (Student Job / HiWi)== == 3D Model / Material / Lightning Developer (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
Line 37: Line 61:
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
 +<html><!--
 == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)==
  {{ :research:unreal_ros_pr2.png?100|}}   {{ :research:unreal_ros_pr2.png?100|}} 




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: